Tuesday, November 10, 2009


Small Worlds has been named the winner in the 6th Casual Gameplay Design Competition hosted, and created, by Jay is Games.

This competition's theme was explore, and that's what Small Worlds is about. You start with your little red guy in mostly darkness and as you move you reveal the world around you, your view of the whole expanding. The story is expressed in six words, five of which appear at the very beginning. There is a goal, but the rest is up to you, how you play and how you interprate the actions you take.

It's an intriguing... game? Piece of art? I'm not sure. All I do know is I wish it had lasted longer.