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Click it for biggers.
Also, it's from Lore Sjöberg's comic strip, Bad Gods.
When working in a medium sized office setting, you tend to share links with your co-workers, and then forget to show your other friends. This is a demonstration of what a recent study claims we spend 25% of our office time doing (while maintaining or even increasing productivity). Our managers, on the other hand, would call them "distractions".
Two Weeks - Grizzly Bear from Gabe Askew on Vimeo.
Dogme 09.8 has the expressed goal of countering "certain tendencies" in the cinema today. In the spirit of Lars Von Trier's "The Five Obstructions," it acknowledges a fundamental truth -- that new constructive discipline is needed in filmmaking.The idea comes from Dogme 95's list, but is better, in my opinion, because Dogme 09.8 recognizes that films are illusion and that truth can be found in fantasy.
1. Get a tripod. Learn how to use it. Human beings do not feel their heads bobbling around all the time. If they did, they'd throw up a lot more. The hand-held camera, once a legitimate tool, has been overused to death. It is beyond a cliché, beyond a "certain tendency" -- it has become the most obtrusive, commonplace annoyance in modern films, a hallmark of visual illiteracy. Audiences should throw things at the screen every time they notice handheld camerawork.I can argue that there are times when hand held works well, but only when it's actually important to the story. When it doesn't help the story, all it is is a distraction. Directors, if you want freedom of movement, get a steady cam. They're not perfect, but they don't interfere nearly as much.
4. No more than three consecutive shots should last less than one second apiece. Nothing undermines confidence and interest in a movie more transparently than a film that is too timid and skittish to allow itself to be seen. Hyperactivity is self-defeating.I've always been a fan of lingering cameras. That's why I'm cool with all of Kevin Smith's two-shots.
5. If you can tell it's CGI, don't use it. If nobody will notice, go right ahead. If your monster or your spaceship or your location or your decapitation can't be created in camera or with analog effects (like matte paintings), don't assume you can fix it with CGI. If it violates the reality of the film -- no matter what it is -- don't show it.Really, this one boils down to the last sentence, so I'm going to write it again, "If it violates the reality of the film -- no matter what it is -- don't show it."
7. Don't scramble chronology just to make dull material less linear. It doesn't help.It can make things worse and it's a cheap way to try to build tension.
A live performance for Seattle's Marrowstone in the City program. The music was arranged by the genius Lennart Jansson (Link) and myself (Ash Ketchum). I choreographed all the extra bits behind us as we play as well as sang the Halo theme, of course. The Tetris bit is a tribute to the old a capella group that did game themes. Lennart is playing an ocarina there, and I'm drumming the top of my violin. Hope you enjoy.
What is this about? This wiki is a catalog of the tricks of the trade for writing fiction. We dip into the cauldron of story, whistle up a hearty spoonful and splosh it in front of you to devour to your heart's content.
Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite". In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them.
Too much of the world lacks access to clean drinking water. Engineer Michael Pritchard did something about it -- inventing the portable Lifesaver filter, which can make the most revolting water drinkable in seconds.