Showing posts with label analysis. Show all posts
Showing posts with label analysis. Show all posts

Wednesday, August 12, 2009

Take the Pledge...

Make Better Movies! (And TV!)

Jim Emerson, of the great Scanners blog, introduces Dogme 09.8:
Dogme 09.8 has the expressed goal of countering "certain tendencies" in the cinema today. In the spirit of Lars Von Trier's "The Five Obstructions," it acknowledges a fundamental truth -- that new constructive discipline is needed in filmmaking.
The idea comes from Dogme 95's list, but is better, in my opinion, because Dogme 09.8 recognizes that films are illusion and that truth can be found in fantasy.

My favorites from the list:
1. Get a tripod. Learn how to use it. Human beings do not feel their heads bobbling around all the time. If they did, they'd throw up a lot more. The hand-held camera, once a legitimate tool, has been overused to death. It is beyond a cliché, beyond a "certain tendency" -- it has become the most obtrusive, commonplace annoyance in modern films, a hallmark of visual illiteracy. Audiences should throw things at the screen every time they notice handheld camerawork.
I can argue that there are times when hand held works well, but only when it's actually important to the story. When it doesn't help the story, all it is is a distraction. Directors, if you want freedom of movement, get a steady cam. They're not perfect, but they don't interfere nearly as much.
4. No more than three consecutive shots should last less than one second apiece. Nothing undermines confidence and interest in a movie more transparently than a film that is too timid and skittish to allow itself to be seen. Hyperactivity is self-defeating.
I've always been a fan of lingering cameras. That's why I'm cool with all of Kevin Smith's two-shots.
5. If you can tell it's CGI, don't use it. If nobody will notice, go right ahead. If your monster or your spaceship or your location or your decapitation can't be created in camera or with analog effects (like matte paintings), don't assume you can fix it with CGI. If it violates the reality of the film -- no matter what it is -- don't show it.
Really, this one boils down to the last sentence, so I'm going to write it again, "If it violates the reality of the film -- no matter what it is -- don't show it."

It also should go for any special effects, not just CGI stuff.
7. Don't scramble chronology just to make dull material less linear. It doesn't help.
It can make things worse and it's a cheap way to try to build tension.

Monday, December 8, 2008

Searching for "God"

StateStats:
...shows you how popular a Google search query is in each U.S. state, giving a ranking like the one you see in the left column. It then compares this ranking with other ways of ranking states, like average income or population density, using Spearman's rank correlation.
For instance, here are the states by popularity of searching for "God".


And here are the correlations:

MetricCorrelation with God
Obesity0.84 (Positive, strong)
InfantMortality0.65 (Positive, moderate)
EnergyConsumption0.51 (Positive, moderate)
VotedForBush0.47 (Positive, moderate)
Illiteracy0.41 (Positive, moderate)
Rainfall0.39 (Positive, weak)
ViolentCrime0.33 (Positive, weak)
Unemployment0.33 (Positive, weak)
Suicide0.08 (Positive, very weak)
Area0.07 (Positive, very weak)
PercentElderly0.06 (Positive, very weak)
Density0.04 (Positive, very weak)
Longitude-0.02 (Negative, very weak)
Age-0.21 (Negative, weak)
LifeExpectancy-0.33 (Negative, weak)
SameSexCouples-0.38 (Negative, weak)
Latitude-0.45 (Negative, moderate)
Frost-0.48 (Negative, moderate)
VotedForObama-0.51 (Negative, moderate)
Income-0.55 (Negative, moderate)
HighSchoolGrad-0.67 (Negative, moderate)

Hmmm.

Tuesday, November 18, 2008

Driving Tales

Over at Comics Should Be Good, a Comic Book Resources Blog, each week contributer John Seavey takes a look at the storytelling engines writers and producer create to keep pumping out stories for TV shows, movie franchises, and comic books.

This week he looks at Firefly, and it's fantastic.

Check out his description of the column and then check out his blog for the archives. (Clicking on the tag "Storytelling Engine" will only bring up the last 20. The first ones started back in December of 2006.)